Human topology

sculpt and retopology of a human body

Human topology thumbnail

After watching several videos about human topology (like Jonathan Williamson's courses) and after following Angela Guenette's (great) tutorial Blenderella, I collected some reference images and sculpted and retopologized this human body.

The material is quite simple and I didn't intent to create a super realistic skin shader. I used a normal map baked from the sculpt, a bump map for adding details (mostly on the face) , a noisy texture to add additional bumpiness all over the body and a really basic combination of diffuse, glossy and SSS shaders. I really like the final result for the eyes. Probably because I didn't make them. I used the human eye released by MmAaXx on Blendswap.

male character rendered with Blender and Cycles male character topology rendered with Blender and Cycles

For retopology in Blender, I used the setup described by Zacharias Reinhardt. For the bump map, I painted it directly over the 3D model in Cycles. Yanal Sosak has made a great tutorial about painting bump map in Cycles. Very useful to know we can now use Cycles for bump painting.

human face rendered with Blender and Cycles human face topology rendered with Blender and Cycles
human front face body rendered with Blender and Cycles human front face topology rendered with Blender and Cycles human back face body rendered with Blender and Cycles human back face topology rendered with Blender and Cycles